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Gemcraft chapter 0 level 78
Gemcraft chapter 0 level 78












gemcraft chapter 0 level 78
  1. Gemcraft chapter 0 level 78 upgrade#
  2. Gemcraft chapter 0 level 78 series#

You shouldn't combine white and black since you will have to pay penalty for extra component (e.g.

gemcraft chapter 0 level 78

R/Y/B gem has MONSTROUS DPS GROWTH, about x2.73 per gradeīloodbound is better than poolbound in late game. If your gem's attack speed is greater, than 30 sps, then you could get better results by cobining one color gems in special way (i.e. Try to avoid combining one color gems of different grades (except you are going to attain "Wicked Gem" achievement, he-he) Edit: that is fair only in theory, but in practice it's wrong actually, since attack speed is capped by 30 shots per second. Set of one colour gems can be combined in many different ways with different results. What conclusions should we make in the end?

gemcraft chapter 0 level 78

That's why bloodbound on late waves is way more powerful than poolbound. Since Poolbound_Power is exponential, poolbound special per pool level will grow almost linearly. Poolbound special will be (0.12 * (-1 + log(3.7 + Poolbound_Power) / log(3.7) * (1 + Skill_Modifier)). The whole thing is bloodbound special power indeed will be 1.09x greater after grading gem up, but poolbound special won't be 1.25x. You could have noticed, that poolbound has 1.25x power per grade, but bloodbound has just 1.09x! Don't hurry with conclusions, I'll explain. Here rand() returns uniformly distributed in random value. Max damage: 2.4 * rand() + 1.58x (first summand isn't multiplier, just raw damage) Simpified version of the 1st point for upgrading the gem: Min damage: 1.2 * rand() + 1.54x (first summand isn't multiplier, just raw damage) So you have to create Gems and place them into towers, so they can attack the invaders and eliminate them before they can do any harm. Click on spell buttons to select them Drag gems to move, throw or combine them. Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades Instructions.

Gemcraft chapter 0 level 78 series#

The mission of the game is to not let those creepy monsters conquer your tower. In this 'Chapter 0' of the GemCraft series you must find the Gem of Eternity. Others Min damage: 0.7 * rand() + 0.81A + 0.69B GemCraft is a fantastic tower defense game in which you have to defend your base against monsters. Well then there are three sets of mix proportions, each characteristic is mixing separately (A is for largest, B is for smallest corresponding special power):Ĭombining two gems of the same grade Min damage: 1.2 * rand() + 0.83A + 0.71BĬombining grade N gem and grade N - 1 gem Min damage: 0.9 * rand() + 0.82A + 0.7B So, there are three kinds of gem combining:Ĭombining grade N gem and grade N - 1 gem My goal is to make this magic more clear. There are some mix proportions for their specials, damage, firing rate and range and it's the most mystic part of gem combining. In addition to previous point, combining two gems we won't get sum of theirs stats multiplied by components number modifier. The more components there is in our resulting gem, the smaller special powers of the components are.

Gemcraft chapter 0 level 78 upgrade#

Gem upgrading = combining two gems with the same grade as the gem we want to upgrade Poolbound and bloodbound bonuses are additive, not multiplicative, so x100 poolbound and x1000 bloodbound will give just x1100, not x100000 There are few basic combining principles every Gemcraft SC player should know: I believe it should be useful, at least if you are eager to beat endurance, because it will help you to calculate approximate gem stats without spending quintillions of mana and to control your mana more wisely. In this post I want to introduce you Gemcraft SC combining mechanics. That should do you good enough to breeze through everything.First of all, sorry for my poor English, I'm not a native speaker. Create lime/oranges to the top and bask in a lot of mana. > get lime mastery, dual mastery, orange mastery, tower builder each to 7, or 5 in case of level 16 skills, focus to 6 – should do for level 20. Unleash your magic powers and fight your way through the wilderness to find what you have. You have 99999 skill points, don't reset them or you loose them Game Information. I’m uploading and making more videos, I’ll post it when are uploaded! Hack Information: Gems, combining and the first tower cost nothing. Page"\>()… ( Don’t know why it not works like a link: I just put the link, because show it level by level will lag the server














Gemcraft chapter 0 level 78